
Paradigm is a 2D puzzle platformer game developed in a single semester of my second year of studies for a course on rapid prototyping. In Paradigm the player harnesses their power of dimension swapping to solve puzzles and progress.
My role on the project was to implement the core mechanic of the game early on and work with level designers to create puzzles that interact with the mechanic.
Paradigm’s development concluded with an appearance at an end of the year showcase for the Niagara College game development program where it was played by peers and members of the local game industry.

Key Components
Mechanic Centric Design
At the start of Paradigm’s production a main hook mechanic was conceptualized before any levels or other mechanics were developed. Polishing this mechanic and then designing the rest of the game to interact with it allowed for a cohesive experience to be created.
Rapid Prototyping
Paradigm was a game made in one semester of school with a focus on improving rapid prototyping skills. As a result of the short production schedule our team focused on getting a complete product finished as soon as possible and then continued to expand on the idea with the remaining time in the semester.